Lookalike Faces in Daz3D and Hexagon

look_alike_faces_in_Daz_3d_and_HexagonSource: http://deslea.deviantart.com/

Lookalike Faces in Daz3D and Hexagon (Adapted Tutorial)

Deslea of Deviantart has created a really helpful PDF on “Lookalike Faces in Daz3d and Hexagon”.

The tutorial (PDF) is 18 pages long, and contains screenshot walks throughs for the development high quality facial lookalikes in Daz3D and Hexagon. These concepts will apply in some cases to other programs. The tutorial assumes basic Daz3D skills and basic Hexagon skills (manipulation of faces, lines and vertices with the universal manipulator only). “The logistics of morphing for both Generation 4 and Genesis are covered, and so is the management of your presets in your content library for ease of everyday use. The primary application here is celebrity lookalikes, but it also lends itself to more general crafting of realistic faces.”

Deslea tells us that the procedure she outlines takes her around 2-3 hours and although she is using Daz Studio 4.6 Pro and Hexagon 2.5, the concepts that she outlines can apply to other software as well.

At any rate, the first step will be to gather your reference images.

deslea tells us that: “You want one very clear full-frontal image, preferably with no rotation at all and a neutral facial expression. You need the full head, from crown to chin and ear to ear. You need to be able to make out very clearly the lines of the lips, the position of the eyelids, etc. Ideally, you want one profile from each side, but you might have to settle for a couple of partial turns.”

Bear in mind that this tutorial is talking about lookalikes and in these cases she is using celebrities.


Next you will need to take a decision as to the approach you are going to take:

“There are some pretty universal rules-of-thumb here. The things you really need to do in Daz are the proportions of the face, and the position of the eyes, nose, mouth, and ears. Trying to move these features in a 3D modelling program like Hexagon will be unnecessarily complicated because you will also need to move interior features – tongue, nostrils, eyeballs, etc. Ideally you should only be tweaking by adding lines and dips and swelling of the flesh in Hex. Fortunately matching the position of features is generally quite feasible in Daz.”

Now, set up your workspace:

“Your workspace consists of: Daz on one half of your screen with your base figure loaded, your browser on the other open to your full-frontal picture, and Photoshop open in the background. Use your Default Camera and zoom and angle on your base figure so that the view is a very close match for your reference image.Take a screenshot of your workspace and paste it into a new document in Photoshop. Paste another copy of the screenshot, make it semi-transparent, layer the figure over the photo to check your angle, and correct your zoom and angle on your base figure if necessary. You want the head lengths to exactly match, because this grounds your other measurements. (ie, the head length is the same on your figure view and your picture).”

Hexagon_tutorialSetting Up Your Workspace

Now you will want to address the details, height and width of the face and defining features of the face. Then  you will define your Hexagon workflow, make head adjustments, deal with creases, hollows and puffiness, skew and import and save the morph.

Then you will test and refine. Save your morph and character presets and tidy up the environment.

Of course, the intricate details of the tutorial are beyond the scope of this post, but not to worry 🙂 You can see deslea’s entire PDF tutorial HERE

Have fun!

-Val Cameron/Dreamlight

PS: Create stunning Hexagon models and turn them into cash HERE



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