How to speed-model, getting UV Mapping and Texturing right from the start

Modelling… There´s lot to be said about the subject.
However, what makes modelling less fun at times, is the time consuming UV Mapping and Texturing.

In this short video, I´ll show you how you can quickly use copy and paste to build a prop, and yet keep the UV mapping and texturing to follow you along the way…

What this video useful? Let´s hear your comments!

Keep tweaking… 🙂

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2 Responses to “How to speed-model, getting UV Mapping and Texturing right from the start”

  1. Ealswythe November 21, 2010 at 6:12 am #

    It’s a very interesting tutorial – but what program are you using?

    • Waldemar Belwon November 21, 2010 at 1:40 pm #

      Great, glad you like it – I´m using Lightwave 9.6…

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