How To Change An Objects Pivot Point In DAZ Studio

How To Change An Objects Pivot Point In DAZ Studio



I got a really good question from Michael the other day, so I decided to do a short 5 min video about this important topic:

Liked the video? Please comment below, I’d love to hear from you!

– Val Cameron, CEO and founder of Dreamlight

Helping DAZ Studio artists love their art and income since 2005


Happily sharing how to create great 3D & 2D art in DAZ Studio, Lightwave and Photoshop, Val Cameron, CEO and founder of Dreamlight, has been coaching and mentoring hundreds of thousands of artists since 2005. Bestselling DAZ 3D vendor with over 230+ video tutorials, plug ins and light sets.

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5 Responses to “How To Change An Objects Pivot Point In DAZ Studio”

  1. Daveman June 30, 2015 at 5:57 pm #

    Ah! Very cool! I know a lot of various objects will have the rotate gizmo far removed from the object – hovering far above, below or to the side of it, sometimes out of frame and it drives me crazy! I’ll try this as a work around.
    I’ve tried holding down shift (or maybe its the CNTRL key?) while holding
    down my Left mouse button cursor on the object and move it toward the gizmo. Sometimes the object flips and twirls as I do this and makes it harder to align an
    object with it. Hopefully that made sense.

    • Val Cameron July 1, 2015 at 10:22 am #

      Hey Daveman, awesome, thanks and let me know how it works on your end!

  2. nDelphi July 4, 2015 at 3:21 pm #

    DAZ Studio has a tool to move the pivot point or origin point or hot point as come call it. It is located in Tools Settings>Joint Editor tab.

    The center point is the one colored in green and the end point is the one colored in red. This tool I use a lot for moving the center point to help with the posing of doors and windows.

    There are scripts to help center these in an object as well. I had a conversation on this on the DAZ 3D forum:

    I used the Snap Origin script for a highly detailed Wavefront Object that had hundreds of objects with the center points so far away that it was impossible to easily move them back without a lot of tedious manual labor. The screwed up origin points must have originated in the export from Carrara 3D.

    • Val Cameron July 10, 2015 at 8:16 pm #

      Great stuff nDelphi, thanks for sharing!

  3. Thomas Esch February 18, 2016 at 1:55 am #

    Once upon a time there was… a simple script named “Move Origin” which did exactly this. It moved the Origing point along the x,y and z axis to the desired location, e.g. the corner of the cube.
    Very helpfull – easy to use…. but now it seems to be gone,,,,

    Used the trick with the Null Objects but bringing the pivot point direct to the desired part of the objects is much more elegant.


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