Image source: Fantasy-posters.com 5 Cool Resources To Give You A Leg Up in Beginners 3D Design… If you are thinking of becoming the next great 3D designer, and have no clue where to start, here are a few places you can start looking for some guidance on your journey. As with anything of course, nothing […]
Archive | Layering
RSSCS6 After Effects – Dramatic Dripping Metal Sparks
0Christopher Kenworthy explains how to perfect this metal sparks dripping effect A cool movie effect that we often see is dripping sparks. With spaceship crashes, or after some natural disaster, sparks fly. More often than not, third-party plugins are used to achieve this effect by the creation of complex particles. However, although plugins work well […]
3D – Coat Version 4 – 3D Graphics Tool Kit
0Image Courtesy of http://www.3dworldmag.com Pilgway released it’s updated version: 3D Coat V4 …earlier this year and the updates in this painting and sculpting toolkit are wowing 3D artists everywhere. The following 4.28 min video is an overview of the main toolsets/features in 3D Coat V4 The video was primarily for promotional purposes and is not a […]
Secrets to Smoother Skin Textures Using Basic Photoshop Filters
1London Based Designer and Retoucher Ben Secret Reveals His “Secrets” to Smoother Skin Textures Ben Secret shares his method of alternating High Pass and blur filters on layers to get smoother skin in Photoshop It is not at all unusual for studio-shot images to show up with skin blotches. This is made more visible under […]
Damn, That’s Impressive… (Cloud Atlas Making Of: Layer Break Down)
0If you don’t use layering / post-processing in your 3D / 2D work, then you WILL after seeing this impressive Cloud Atlas Making Of: layer break down: – Keep Tweaking! – Val Cameron a.k.a. Waldemar B. / Dreamlight P.S. Right now, you can master post-processing / touch up in Photoshop / The Gimp for only […]
Why working with layers in 3D rocks!
0Many artists out there are not aware of the wonders of working with layers – also called multipass rendering. Picture this scenario. We´re doing a render with 20 lights and several scene elements. Lets say the final image takes 1 hour to render. Now, if something doesn´t look good, and needs re-adjusting, we need to […]