What 97% Of All DAZ Vendors Do Wrong (And Earn Peanuts)
If there is that ONE thing that makes a huge difference; then this is it. Most DAZ vendors approach their venture with a job mentality. They spend a lot of hours on their projects, props, outfits, figures and packs, and then expect to get paid by the hour–like they’re used to on their jobs. What happens is that they seldom do get paid for their work by the hour, they feel underpaid, get discouraged and quit. Sadly, I know artists personally, that gave up after not getting paid enough for their first project. It doesn’t work like that, and what I’m about to reveal is one of the biggest secrets of the rich. They’ve always known and used this to get more money, while 97% of the population trades time for money (and often peanuts).
Now, nothing wrong with trading time for money.
It’s quick, predictable and it gives you money right away. However, it has a major disadvantage; When you go home, you don’t get paid. Even more so, you can only work a certain amount of hours, since even the rich have only 24 hours a day. So, what is the big secret, and how can you apply it to your own DAZ venture?
The rich apply a technique so powerful, it can litreally bend the universe to their will.
It’s called building assets. Instead of getting paid for their time, they create assets that pay a little (or a lot) over a long period of time; often years or even decades. Initially, they don’t get paid much for their efforts. In fact, to someone with a job mentality, it might even look insane–to spend that much time and not even get paid a decent amount for the work. But entrepreneurs have a different mindset. They think ahead–and focus on creating assets. To understand what an asset is, envision a small faucet in an unlimited big water tank. Each faucet pours water into the tank 24/7. The more faucets you have, the more water keeps pouring in. Once built big, you can have hundreds or even thousands of small faucets, that keep pouring water each and every second of the day.
That’s where the secret is.
Long term, delayed gratification. With enough assets that keep puring money into your bank account, you can suddenly work less, or even stop working, or do something else. Like spending time with your family. See, it doesn’t matter if an asset pays you $10, $100 or $1,000 a month. Even if you spend 80 hours creating a single asset, and it only generates $100 a month, to the untrained eye, it looks like a failure. But to the entrepreneur, it’s another faucet that keeps puring water into the tank. See, $100 a month ain’t much, but take 100 of these small faucets that keep puring $100 a month. Yes, that equals $10,000 in a single month (Not a real example, all assets are not equal). Further more, assets can pay more initially, and less over time, or vice versa, so this is by no means a real example and I don’t make any income claims whatsoever.
And it keeps pouring into the tank whether you work or not.
Banks use this strategy all the time. They spend time and money on creating assets; people that borrow money. And each month, they get paid a little for each asset they create. Mobile phone companies sell phones (one time payment), but then they charge you each month a small fee for operating them. Same thing goes in the real estate business. A large building complex with several appartments, can serve as a massive monthly rent–a passive automated income (each appartment / complex is an asset). The latter is obviously taking the game into larger assets, but the principle is the same. I’ve been playing this cool board game from Robert Kiyosaki; Cash Flow. The goal of the game is to exit the rat-rate (corporate world); and enter the fast track (world of the rich). I succeeded each time, no matter how bad it looked; by focusing on a single thing–creating as many assets as quickly as possible.
Successful entrepreneurs don’t focus on getting paid for their time.
They INVEST their time in creating or acquiring assets that keep paying them over time. The more asesets, the more money into your bank account. That is the strategy I’d like you to implement into your DAZ venture. Forget what you get paid right now. Look at this 1 year, 2 years and 5 years into the future. After 10 years being a bestselling DAZ vendor, I’ve created over 180 assets that keep paying each and every day. And I just keep going and create more of them… I’ve made a high end 6-figure income from DAZ alone, and the income just keeps getting bigger and bigger each and every month, as I add more assets to the tank. You must be willing to look into the future, instead of focusing on what you’re getting your first, second or even third month. Another cool thing is that new assets can often shed light on older ones, and create momentum.
How many assets are you willing to create, to change YOUR financial future?
– Val Cameron
P.S. Right now, we’re offering a MASSIVE 82% off our Extreme DAZ Vendor package, that guides you from start to real DAZ vendor success, step by step. Go there NOW. Offer ends in 24 hours.
Happily sharing how to create great 3D & 2D art in DAZ Studio, Lightwave and Photoshop, Val Cameron, CEO and founder of Dreamlight, has been coaching and mentoring hundreds of thousands of artists since 2005. Bestselling DAZ 3D vendor with over 230+ video tutorials, plug ins and light sets.
I may be–probably am–fairly ignorant on such matters, so I’m asking: Would you please explain more precisely what an “asset” is? Why should an “asset” pay you for no product and what do you need to do to obtain an “asset”? Thank you.
Robert, an asset can be many things. To start with, you don’t have to create one yourself. You can outsource product / asset creation to other people, that often can do it faster / better than you. I do it all the time, since I’m not an expert at everything. Maybe portions of your work, you don’t really like doing that part, and you can outsource it. An asset is simply put: Something that puts money in your pocket each month. Often, it’s created once, like a product. But it can also be a list of email addresses; that’s a different kind of asset regarding online marketing for exmaple. You can then send an email and point your list towards other people’s assets, such as already pre-made products. You can for instance find such products on http://www.clickbank.com, completely taking product creation out of the equation. By doing so, you can get paid by having a list without any products on your own.
An asset would be considered anything that you create that would be offered for sale. For example, a character , some props, a landscape, hair, poses, expressions or shaders etc. that you would offer for sale
That’s correct Brandon!
I like that idea.