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3D Model Master

2.50 out of 5 based on 2 customer ratings
(2 customer reviews)

$149.00

Bestselling DAZ 3D vendor reveals it all:

From Your Idea – To Stunning 3D Props And Buildings – To Money In Your Hand…

 

Product Description

Description:

Bestselling DAZ 3D vendor reveals it all:

From Your Idea – To Stunning 3D Props And Buildings – To Money In Your Hand…
This comprehensive 12 module 3D modeling video training program will guide you step by step, all using free software.

I’ve made more progress in the last few months than in the
previous few years. Thank you very much!”, Kathleen.

For even more details about this great training.

Features:

Delivered in high quality HD 1280 x 720 streaming video format. Also available for download in WMV and Mp4 formats.

Breakdown of the 3D Model Master Training Program

Module 1: Inspiration And Strategy

How to use your inspiration to get maximum leverage of your creativity and resources and how to use various sources of inspiration for maximum impact. Included are my best kept secrets on how to use your skills for maximum market exposure.

  • 01.00 – Module 1 Overview
  • 01.01 – Various Sources Of Inspiration
  • 01.02 – Other Artists 3D Models And Renders
  • 01.03 – 3D Games
  • 01.04 – 3D Animated Movies and CG Elements In Movies
  • 01.05 – Photographs And Reference Shots
  • 01.06 – Mindset And Workflow To Success
  • 01.07 – Taking A Look At The Marketplace
  • 01.08 – Your Own Strategy
  • 01.09 – What To Expect

Module 2: 3D Software

Choosing the right software and how to quickly get familiarized with it We take a look at Lightwave 3D, Carrara, Hexagon, Blender and Wings 3D.

  • 02.00 – Module 2 Overview
  • 02.01 – What You Need To Know About Your 3D Software To Get Started
  • 02.02 – Lightwave 3D
  • 02.03 – Carrara
  • 02.04 – Hexagon
  • 02.05 – Blender
  • 02.06 – 3D Wings
  • 02.07 – Final Thoughts

Module 3: Layout

How to layout and plan your model for a faster, easier and more fun modeling experience, making sure that you can work smart instead of hard.

  • 03.00 – Module 3 Overview
  • 03.01 – Approaching Your Projects
  • 03.02 – Breaking It Down
  • 03.03 – Using Copy And Paste
  • 03.04 – Working Smart

Module 4: The Basics

The basics of modeling: points, lines, edges, polygons and primitives–how they all connect and what you should know about them. Using simple tools to reshape your models or add more details. The basics behind organic modeling.

  • 04.00 – Module 4 Overview
  • 04.01 – Points, Edges, Lines, Polygons And Normals
  • 04.02 – Primitives
  • 04.03 – Selection, Translate And Rotate Tool
  • 04.04 – Resize Tools
  • 04.05 – Bevel / Extend Tools
  • 04.06 – Copy And Paste
  • 04.07 – Pen, Spline And Make Polygon Tools
  • 04.08 – Magnet Tool
  • 04.09 – Boolean / Knife Tools
  • 04.10 – Subdivision
  • 04.11 – Modeling Using Primitives
  • 04.12 – The Basics Behind Organic Modeling
  • 04.13 – The Basics In Lightwave 3D
  • 04.14 – The Basics In Carrara
  • 04.15 – The Basics In Hexagon
  • 04.16 – The Basics In Blender
  • 04.17 – The Basics In 3D Wings
  • 04.18 – Final Thoughts

Module 5: Surfaces, Promotion And Layers

Working with layers for more control and speed of modeling. Adding surfaces and how to promote your prop during its production.

  • 05.00 – Module 5 Overview
  • 05.01 – Surfaces
  • 05.02 – Mid Project Promotion
  • 05.03 – Layers And How To Work With Them
  • 05.04 – Surfaces And Layers In Lightwave
  • 05.05 – Surfaces And Layers In Carrara
  • 05.06 – Surfaces In Hexagon
  • 05.07 – Surfaces And Layers in Blender
  • 05.08 – Surfaces In Wings 3D

Module 6: Optimization

How to optimize your models for minimum memory consumption and maximum rendering speed.

  • 06.00 – Module 6 Overview
  • 06.01 – Why Optimize?
  • 06.02 – Polygon Count
  • 06.03 – Polygon Optimization
  • 06.04 – Merging Points
  • 06.05 – Texture vs Mesh Details
  • 06.06 – Optimizing In Lightwave
  • 06.07 – Optimizing In Carrara
  • 06.08 – Optimizing In Hexagon
  • 06.09 – Optimizing In Blender
  • 06.10 – Optimizing In 3D Wings

Module 7: UV Maps

Learn how to create movable parts, morphs and how to model from photo references.

  • 07.00 – Module 7 Overview
  • 07.01 – What Are UV-Maps
  • 07.02 – How To Apply UV-Maps
  • 07.03 – UV-Map Secrets And Short Cuts
  • 07.04 – Planar, Cylindrical, Spherical and Atlas Mapping
  • 07.05 – Generic Overview And Using UV-Maps In Lightwave
  • 07.06 – Using UV-Maps In Carrara
  • 07.07 – Using UV-Maps in Hexagon
  • 07.08 – Using UV-Maps In Blender
  • 07.09 – Using UV-Maps in 3D Wings
  • 07.10 – Final Thoughts

Module 8: Morphs, Moving Parts & Examples

  • 08.00 – Module 8 Overview
  • 08.01 – Creating Morphs
  • 08.02 – Creating Moving Parts
  • 08.03 – Example Modeling + UV Mapping
  • 08.04 – Example Texturing

Module 9: Export/Import

  • 09.00 – Module 9 Overview
  • 09.01 – Exporting Using OBJ Format And Error Checking In UV-Mapper PRO
  • 09.02 – Importing In DAZ Studio 3
  • 09.03 – Importing In Poser 7
  • 09.04 – Importing in DAZ Studio 4

Module 10: Surfaces In Poser DS

  • 10.00 – Module 10 Overview
  • 10.01 – What Are Surfaces And Materials In DS And Poser?
  • 10.02 – Working With Surfaces And Smoothing Angle
  • 10.03 – Diffuse, Specular And Ambient Channel
  • 10.04 – Bump Map, Displacement Map and Normal Map Channels
  • 10.05 – Reflection And Refraction Channel
  • 10.06 – Opacity / Transparency Channel

Module 11: Texturing

  • 11.00 – Module 11 Overview
  • 11.01 – What Are Textures?
  • 11.02 – Diffuse, Specular And Ambient Textures
  • 11.03 – Bump Map, Displacement Map And Normal Map Textures
  • 11.04 – Reflection Maps, Opacity / Transparency Maps
  • 11.05 – Enhancing / Optimizing Textures In Photoshop / The Gimp
  • 11.06 – Adding Highlights, Dirt And Shadows In Photoshop / The Gimp
  • 11.07 – Creating A Texture From Scratch In Photoshop / The Gimp
  • 11.08 – Using Ready To Use Textures
  • 11.09 – How To Create And Use Tiles

Module 12: Promo Art And Selling Online

How to create compelling promo images so that your 3D models look inspiring to other artists or potential buyers, and where to send them for selling online.

  • 12.00 – Module 12 Overview
  • 12.01 – Secrets Behind A Bestselling 3D Vendor
  • 12.02 – Your Unique Selling Point
  • 12.03 – Tricks For Maximizing Your Profit
  • 12.04 – Creating Compelling Promo Images
  • 12.05 – Online Markets
  • 12.06 – Surviving The Game And Thriving Despite The Low Economy
  • 12.07 – Final Words

Bonus: How to use your 3D models in games, with bestselling 3D artist Jason White from 2Create

Bonus: An in-depth behind the scenes look at the new “Quantum Labs” 3D model

Bonus: An in-depth behind the scenes look at the new “Legends Of The Stone Keeper” 3D model

  • 01 – Making Of Legend Of The Stone Keeper
  • 02 – Making Of Quantum Labs
  • 03 – Importing DAZ Studio Props Into Unity Game Engine

Dreamlight 3D Club Bonuses:

BONUS: Forum Support – Get your modeling questions answered!

BONUS: 12 hours of Live Training recordings:

  • Modeling a Castle
  • Modeling a Room with furniture

BONUS: Additional 90 day access to Live Group Webinars

BONUS: Additional 12 hours of Generic 3D Modeling Video Training

BONUS: Additional access to over 70+ Gb of video tutorials and ebooks. Learn:

  • Surface settings so that you make the most of your models
  • Camera composition so you show off your models the right way
  • Gallery: Post your renders and get them reviewed each month with a live webinar, where I give specific light feedback live and interactive
  • Making of videos and ebooks, including modeling
  • Layering and composition, including lighting
  • Post-work in Photoshop and The Gimp, including lighting effects
  • Free light products, props and photos
  • Figure posing
  • 3D Modeling
  • UV mapping and texturing
  • Selling your props
  • Where to get a free 3D software and how to get started right away

And more!

NOTE: Light Master Training Program Is No Longer Available As A Bonus

Coupons cannot be applied to this item.

 

2 reviews for 3D Model Master

  1. 1 out of 5

    (verified owner):

    I purchased this item from dreamlight and got access via Membership account (which by the way I was not applying for, I simply baught a tutorial) to an old version o 3D Master Model. I what I received the chapter 7 the from advertised version is simply missing. I my version (by the way from 2012) the Module 7 is “UV-Maps” and I don’t have Module called “Module 7: Advanced Features”. For the first time I got via internet something different than was advertised. By the way, contact to Dreamlight is practically impossible. No e-mail, no telephone number.

    • :

      Hi there, sorry for your troble. Please connect with our support (top of screen), and open a ticket and they will be able to assist you with the missing access.

  2. 4 out of 5

    (verified owner):

    This is an excellent resource for learning to model from scratch. Every time I’m unsure what to do next, I can scroll through the videos and find the information I need to push through to the next step. There are times I wish the Blender and Wings3D tutorials were more in depth; but as long as I pay attention to the techniques used in the Lightwave segments, I can see how it translates to the the other applications when they are covered. I believe this series is the best way to start when you have zero modeling experience because all of the steps to creating a finished/sellable product from scratch are in here. Can’t wait to see Model Master 2!

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